The long-awaited science fiction epic got a deep dive closeup on June 11 with a special Starfield Direct presentation following the Xbox Games Showcase, where even more detail on the game was shared with fans. It's not clear what elements of this system are reflected in Starfield's version, but it certainly seems there will be a way to engage in conversations beyond just picking dialogue options.Starfield, Todd Howard and Bethesda Game Studios’ newest and next grand, open-world role-playing game, will finally launch this fall after two delays. Over a series of rounds, you were able to manipulate a character's disposition, something made easier through high speechcraft stats or by using a bribe. It used a wheel cut into pie-like segments that represented actions such as admire, joke, boast, and coerce. ![]() If you need a memory refresher, Oblivion featured a mini-game during some dialogue sequences that was used to persuade an NPC. “As far as new systems dialogue, I think it’s definitely one of the most successful ones that we’ve had.” ![]() “It feels like you’re having a conversation where you’re actually trying to persuade somebody of something,” said game director Todd Howard. You have to think about, ‘What’s my risk here? Which one do I want to choose?’ We didn’t want it to be a system where there was definitely the right thing to say.” “We sat down, and it was funny we didn’t start with ‘let’s look back at the old Oblivion system’, but there are a couple of beats there. ![]() No footage of the system was shown as part of the video, but lead quest designer Will Shen did explain the thinking behind it.
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